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    <p>[UPDATE: January 2019 appointments now fully booked, sorry!&nbsp;It may still be possible for us to see your game &ndash; please come along to the Pocket Gamer Journalist Bar between 2pm and 5pm, on either 21 or 22 January, where we will be accepting walk-up meetings if journalists are available. Alternatively, delegates can request meetings through the Pitch &amp; Match system &ndash; or track us down at the actual bar after hours.] If you're a game-maker yourself - and we know many of our readers are - there are a thousand reasons to come to Pocket Gamer Connects in London in January 2019.</p><p>The networking, the workshops, the panels and talks, the parties. But if you're a developer working on a game, surely one of the most valuable benefits of being at Europe's leading mobile games conference is the chance to meet the press. That's us!</p><p>"Chance"? Why yes, there is usually an element of chance involved. It can be hard to pin a journalist down, even at a venue like PGC. There'll be 2,500 industry professionals there on January 21nd and 22nd. It'll be our biggest ever professional get-together. So our expert writers, editors and reviewers will be extremely busy.&nbsp;</p>Show us your games<p>Fear not. We've taken some of the randomness out of it with our Journalist Bar. This fantastic concept was pioneered last year and went down a treat, so we're rolling it out again.</p><p>It's not a bar in the booze sense; think "Apple Genius Bar". It's a place to rock up and meet a member of the media. The mornings will be by appointment only, the afternoons will be for walk-ins.</p>[BOOKING FORM NOW CLOSED]<p>To avoid disappointment, please make an appointment. Then we can ensure there's a member of our lovely Pocket Gamer team there waiting for you at that time. We want to see new games, and you've got new games to show, so let's schedule it.</p><p>If you're unable to make an appointment for the Monday or Tuesday mornings, the Journalist Bar will be open in the afternoons for people to come and say hi. Please note that it will get busy so meetings are limited to 15 minutes. We can't promise any specific coverage following a meeting, but it's a great way to get your project on our radar.</p>Please note: you also need to be registered for PG Connects, an appointment is not a ticket to enter the conference and does not guarantee entry. Appointments are first come, first served so if you visit that link and there are no available slots... sorry. There will be some walk-in time at the show, with Pocket Gamer staff available on our stand as much as possible. Come by and say hi, you never know, we might have a moment to play your game. If you&rsquo;re feeling especially confident, you might want to have a bash at formally showing your game to the Big Indie Pitch judges. Hey, you might even be able to contact a member of the press via the event's Pitch&amp;Match system. But that's limited too, and if you can't schedule something, you may just have to try and collar us another time. Read more about the professional mobile games development community at our sister site PocketGamer.biz.

    ��"If everybody stayed where he was born places would soon be filled up, Mrs. Lynde."

    And down I laid to list the sad-tuned tale,�There my white stole of chastity I daffed,

    "But she is not free, Mr. Ford. And the only thing you can do is to go away in silence and leave her to her own life."�<p>It's been a couple of months since we last chatted about the side-scrolling beat 'em up Golem Rage, but iOS users now have a chance to give the game a go in its beta.</p><p>

    Bullet Angel: Xshot Mission M��

    "Well, it's inhuman cruelty, that's what it is," said Miss Cornelia, violently agitated. "I did think Dr. Blythe was a decent man. I didn't think he could have been guilty of this."&#;"I understand now why some men must go to sea," said Anne. "That desire which comes to us all at times--`to sail beyond the bourne of sunset'--must be very imperious when it is born in you. I don't wonder Captain Jim ran away because of it. I never see a ship sailing out of the channel, or a gull soaring over the sand-bar, without wishing I were on board the ship or had wings, not like a dove `to fly away and be at rest,' but like a gull, to sweep out into the very heart of a storm."

    <p>Apocalyptic nightmare-scapes have always had a grip on our imaginations. It’s hard to resist the grim fascination we all have with the end of the world, and now Black Void Studios promises to let you play out all of your post-apocalyptic adventures in Alpha Bunker, a new mobile game that’s just landed on Kickstarter.</p><p>Alpha Bunker is set in the aftermath of the nuclear apocalypse. Huddled up in your bunker, you’ll be forced to defend your new home from the dangers of the desiccated outside world, including fellow desperate survivors and zombies.</p><p>Upgrade your base to build an impregnable stronghold, join up with other survivors, and build weapons to carve out a new life in the wake of disaster. Players can choose where they want to build their bunker—in the ruins of an urban sprawl, a rural countryside, or the rugged mountains. Scout for fuel, metal scraps, and other supplies, immerse yourself in the game’s crafting system, and engage in fast-paced turn-based combat to ensure you and your growing community of survivors live to see another day.</p><p>Black Void Studios just launched a Kickstarter campaign to fund this promising title and we chatted with the developers of Alpha Bunker to find out more details.</p>What are the benefits of using Kickstarter to seek funding rather than going down more traditional routes?The benefits of using Kickstarter to seek funding are that we can directly involve fans of all gaming platforms in the creative process. Through Kickstarter we can bring awareness to the game while creating a strong fan base. Most big game titles have a lot of financial backing and are primarily focused on doing things their way and being in control of the creative process. We at Black Void Studios want to be independently backed in order to ensure that we make Alpha Bunker the best game possible for our fans, by allowing fans to become part of the creative process. If you have always dreamed of being involved in the creation of a game, now is your chance.What were your influences when you first started designing the game?The primary influence in wanting to design a game goes back to my childhood, my love and interest in video games has never changed even in to adulthood. The Idea of creating a game like Alpha Bunker has been a dream that I have been thinking of for years. I have thought of many concepts and what I could do to make my dream a reality. Every game is created uniquely and has different aspects which have influenced me in some form, from Super Mario to Final Fantasy to Call of Duty, every video game I have ever played has contributed and influenced bringing Alpha Bunker to Life.What is it about Alpha Bunker that makes it particularly suited to mobile devices?There is nothing else currently on mobile gaming platforms for a turn-based action strategy game with this unique theme/storyline. In this world the user will have control of their characters and their bunker. The user will have the ability to explore the area while fighting off other players and zombies. The turn based style of game play, puts the user in complete control of their survival.What plans do you have for the game after its release?Once the game releases, we plan to add more content through regular updates. One of the updates we are planning for is Multiplayer game play. We are hoping that with help from Kickstarter backers we can develop this for the initial launch of Alpha Bunker. This will allow players to go head to head against other players from around the world and compete for survival! This is just one example of the many updates, the ideas to enhance gameplay are endless.What aspects of the game do you feel players will be most excited about?Alpha Bunker gives you multiple options as a player, including where they want to build their bunker, which is unlike many other games. The user’s ability to hang out and defend their bunkers or play more offensively is entirely up to the player. The user can stick with the missions while they relax at home or they can fight zombies while on the go. Alpha Bunker gives the user a preference on what they choose to do and will keep them continuously entertained.<p>Reckon you have the skills to survive nuclear winter? Put them to the test when Alpha Bunker launches on the App Store and Google Play. In the meantime, you can pledge your support for the project on KickStarter until October 17, so hop to it.</p><p>Kickstarter is live! https://t.co/2c4vocFHma #AlphaBunker #AlphaBunkerGame #zombies #undead #livingdead #survival #mobilegaming #game #battle #bunker #ios #android #future #play #survive #build #kill #nuclear #infection #disease #plague #radiation #mutant #slaughter #fortify pic.twitter.com/Em1rjHeqJq— AlphaBunkerGame (@AlphaBunkerGame) 18 September 2018Who glazed with crystal gate the glowing roses�

    <p>Tin Man Games is following its usual release strategy by sneaking Caverns of the Snow Witch onto the Google Play Store a couple of weeks ahead of its release everywhere else.</p><p>The game is another Fighting Fantasy adaptation from the heyday of the physical gamebook. It was written by Ian Livingstone, and sees you traversing an icy waste to stop an evil Snow Witch from doing awful things.</p><p>This one looks like a more traditional digital version than Tin Man's previous Fighting Fantasy release Appointment with F.E.A.R., but you can expect the usual level of polish and digital dice-rolling all the same.</p><p>You can nab Caverns of the Snow Witch from the Google Play Store for £3.99 / $5.61 right now by following the Google Play link at the bottom of the page.</p><p>We'll let you know when it's released on iOS as well, because we're good like that.</p>��

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